The website for law enforcement software provider ODIN Intelligence has been hacked, defaced, and subsequently brought offline, reports have claimed, with sensitive company data also allegedly stolen.
The identity of the attackers is unknown, but some reports have claimed it might have something to do with news reports of one of ODIN’s programs leaking sensitive data.
Some of ODIN’s products include SweepWizard, an app that helps the police coordinate raids, and SONAR, short for Sex Offender Notification and Registration.
Unable to reproduce the flaw
Reacting to the news, ODIN Intelligence Chief Executive Officer (CEO), Erik McCauley, mostly dismissed the findings. When defacing the website, the attackers also left one McCauley quote on the homepage.
“ODIN Intelligence Inc. takes security very seriously. We have and are thoroughly investigating these claims,” McCauley told Wired at the time. “Thus far, we have been unable to reproduce the alleged security compromise to any ODIN system. In the event that any evidence of a compromise of ODIN or SweepWizard security has occurred, we will take appropriate action.”
“And so, we decided to hack them,” the attackers concluded.
The hackers also said “all data and backups have been shredded”, but the media believe the attackers may have actually stolen sensitive files from the company.
Speaking to TechCrunch, co-founder of non-profit transparency collective DDoSecrets (opens in new tab), Emma Best, said her organization obtained data pulled from ODIN’s servers.“We received the data the other day and are processing it,” she said. Apparently, the hackers shared three large archive files, totaling 16GB. The attackers also left hashes – signatures for each file.
What’s more, hackers also allegedly shared Amazon Web Services keys corresponding with an instance on AWS GovCloud, but at the time, their authenticity could not be confirmed. The ODIN Intelligence website is still offline at press time.
The LG G3 OLED TV is here, bringing another dose of brightness-boosting excellence to the OLED TV market.
We got our first look at the new G Series OLED on the showroom floor at CES 2023, alongside the rest of LG’s 2023 OLED range, which includes the LG C3, LG B3, LG Z3, and the new wireless M3.
The G Series model is known for being the brightest of LG’s 4K OLED range, and this year is no different. New Light Control Architecture hardware combined with LG’s existing Brightness Booster Max technology purportedly makes it even brighter than last year’s OLED Evo panels, with 70% more brightness over more the more basic OLED screen in the LG B3, meaning the G3 is likely the best home theater screen in LG’s new range.
If you want the full lowdown on the LG G3 OLED, including its likely price, expected release date, and all the features packed into this premium screen, you’re in the right place.
LG G3 OLED: Price and release date
The LG G3 OLED will likely come in the same sizes as last year’s LG G2, from a standard 55-inch to a whopping 83-inch. There’s no talk of a replacement for the 97-inch G2, though last year’s model is still available should you need a super-size screen.
We expect the LG G3 to release around March/April and cost roughly the same as the G2’s launch prices, which we’ve listed below:
55-inch: $2,199 / £2,399 (around AU$3,200)
65-inch: $3,199 / £3,299 (around AU$4,700)
77-inch: $4,199 / £4,499 (around AU$6,100)
83-inch: $6,499 / £6,499 (around AU$9,300)
LG G3: Design and features – what’s new?
The LG G3 OLED has all the premium features you’d expect from an LG OLED and then some.
This TV was made to be wall-mounted, to start; while LG has ditched the ‘Gallery Series’ naming convention from last year’s model, this is still a screen designed to be displayed proudly, like a painting in the Louvre.
The G3 features a stunningly slim bezel and a ‘zero gap’ design that helps the TV sit flush against the wall when wall mounted (it comes with a special wall mount). The screen’s casing is made of a lightweight composite fiber to reduce its weight over previous years. The G3 doesn’t ship with a dedicated TV stand, though LG sells feet or a floor stand if want your TV to stand on its own.
The main talking point of the G3 is its brightness. LG traditionally debuts new light-enhancing tech in its pricier G Series models before bringing those features to lesser models, and it’s no different this year.
While the step-down LG C3 uses OLED Evo technology, only the G3 makes use of LG’s Brightness Booster Max technology, which LG says “incorporates brand-new light control architecture and light-boosting algorithms to increase brightness by up to 70 per cent. Brightness is mapped and controlled on a pixel-by-pixel basis, resulting in sharper, more realistic images.”
That 70% figure is compared to traditional OLED as used in the LG B3 – the screens LG was putting in flagship TVs about 3 years ago – so it’s not quite as drastic as it sounds. But given OLED’s notoriously limited brightness, any ground gained on this front is welcomed.
The G3 uses a new sixth-gen Alpha a9 AI processor, which should run largely the same as previous models, with a few upgrades to LG’s AI Picture Pro and AI Sound Pro modes, which tweak audio-visual output depending on the content you’re watching. The former offers “improved upscaling” and object detection, while the latter imitates a “virtual 9.1.2 surround sound” on the TV’s 3.1.2 channel speakers.
You’ll get four HDMI 2.1 ports, with one port supporting eARC for handy two-way communication with a connected soundbar. There’s also the usual sub-10ms input lag, dedicated game modes, VRR support, and premium Dolby Vision / Dolby Atmos modes for the true cinephiles out there – alongside an upgraded webOS platform geared around custom user profiles, and a Quick Media Switching feature that jumps more seamlessly between content sources.
The G3 and Z3 models come with a built-in ATSC 3.0 tuner to meet the latest signal standard in TV broadcasts in the US – and you won’t find this in the cheaper C3 / B3 models.
LG G3 OLED: What we think so far
Like its predecessors before it, the LG G3 OLED is the smart buy for cinephiles who want market-leading picture quality. The G3’s OLED panel uses the latest brightness-boosting technology for startlingly bright highlights and vivid color output, and it’s tailor-made for a flush, wall-mounted position.
The LG G3 OLED isn’t a significant upgrade from TVs that came before it, but even small progress is good. LG’s OLED range is already an exceptional fleet of televisions, with breathlessly good picture quality, plenty of high-tech specifications, and features to flatter gamers, film buffs, and casual watchers alike. Even as LG experiments with wireless screens and transparent TVs, it’s clear that most shoppers are after a TV that does the main job exceptionally well – and the G3 fits the brief, with a dose of luxury design. We fully expect it to be one of the best TVs on the planet this year.
We know that the Samsung Galaxy S23 phones are launching on February 1, but we’re not sure yet how much they’re going to cost. A new leak sheds some light on what the starting prices might be for these handsets in the US.
Well-known tipster @RGcloudS (opens in new tab) on Twitter (via Notebookcheck (opens in new tab)) has posted pricing for two Galaxy S23 models, two Galaxy S23 Plus models, and three Galaxy S23 Ultra models – that’s pretty much all of them, though one S23 Plus variant does seem to be missing.
It seems Samsung has managed to match last year’s Galaxy S22 and Galaxy S22 Plus prices with the new models, though the Galaxy S23 Ultra looks like it will be more expensive than its predecessor (the cheapest model does come with double the internal storage though).
Those prices in full
According to this source, the Galaxy S23 will start at $799 for the model with 128GB of storage and 8GB of RAM, while the version with 256GB of storage and 8GB of RAM is going to set you back $849.
As for the Plus model, we’re looking at $999 for the version with 128GB of storage and 8GB of RAM, and $1,049 for 256GB of storage and 8GB of RAM. We think there’s going to be a 512GB version too, but it isn’t mentioned here.
Finally the S23 Ultra is supposedly going to cost $1,249 (256GB of storage, 8GB of RAM), $1,349 (512GB of storage, 12 GB of RAM), or $1,499 (1TB of storage, 12GB of RAM). The Galaxy S22 Ultra started at $1,199 with 128GB of storage.
Analysis: pricing pressures
Up to this point, the majority of the rumors swirling around the Samsung Galaxy S23 have suggested that these phones will cost more than their Galaxy S22 equivalents – what with inflationary pressures, the ongoing battle with the coronavirus pandemic and several other factors combining to push prices up.
Now it looks as though Samsung might be able to hit last year’s prices, at least on the standard S23 and the Plus model. It’s possible that the company execs have decided to take a hit on the profit margin to avoid pushing prices any higher.
And that’s understandable – with most parts of the world in a less than healthy economic position at the moment, people are going to be watching their budgets very closely indeed. It’s not easy right now to justify a large outlay on a smartphone upgrade.
We haven’t included the international currency conversions above because it’s unlikely that Samsung would use them. If the pricing stays the same across the board for the two cheaper phones though, then that’s £769 / AU$1,249 for the standard model and £949 / $1,549 for the Plus model.
Like any Formula 1 team, McLaren is fanatical about data. It is a vital cornerstone to success, which is why serious attention is paid to the quantity and quality of what is gathered and how it is used.
Since 2017, McLaren has also taken part in Formula 1 esports, with its own professional team of drivers and engineers receiving the same level of dedication and support from the company as their real-life counterparts, extending to an equal focus on race data.
Speaking to TechRadar Pro, Lindsey Eckhouse, Director of Licensing, Ecommerce & esports at McLaren, told us how its partnership with data firm Splunk plays a pivotal role in both the real and virtual Formula 1 success for the legendary racing team.
Shadow-ing real F1
McLaren Shadow (opens in new tab) is the car maker’s esports and gaming division. The virtual racing team is run very much like the physical team, with professional gamers taking to the cockpits of simulation rigs to compete in digital grands prix.
And just like the real thing, the importance of establishing partnerships with other businesses is crucial to McLaren. Alongside Logitech, Shadow has also partnered with PC maker Alienware to provide the rigs, Tesos for blockchain technology and NFT releases for its esport audience, and OKX for cryptocurrency exchanges.
“It’s really about: how can we work with partners that give us an authentic way to bring their technology to life or achieve whatever their objective is… to leverage their technology and expertise”, said Eckhouse.
From a data perspective, the main partner for both Shadow McLaren and the real-life Formula 1 team is Splunk, a software platform that provides all the analytical capabilities a team requires.
Of particular importance is Splunk Dashboards – a feature that allows for data to be customized in terms of its graphical representation, such as telemetry readings for steering, acceleration and braking inputs, to make it easy for drivers and engineers alike to understand at a glance.
“The Splunk dashboards are a good example of similar technology in terms of exploring a variety of different areas – we can also dig into that from an F1 esports standpoint to really inform our race strategy,” Eckhouse says, adding that the lead engineer for the F1 esports team actually works in the real-life race team, “so again there are shared learnings of strategy development across F1 into the F1 esports arena.”
“I think Splunk is probably the best example of where we see their applications carry over into esports, and fortunately last year we saw that yield some great results.”, she adds, referring to the McLaren Shadow team’s 2022 constructors’ championship win (opens in new tab).
Expanding on the partnership with Splunk, Eckhouse explained that the relationship goes both ways:
“When you think of the audience in esports, it’s incredibly engaged; it’s also high propensity to be in the IT industry in the future or potentially work at Splunk or within esports, so there’s so many different applications I think that Splunk benefit from through the partnership, and certainly we benefit from from using their technology.”
We would always expect smartphones to get better year on year, but if the latest rumors around the Samsung Galaxy Z Fold 5 are to be believed, the foldable handset is going to come with a key improvement in terms of its design.
According to South Korean outlet Naver (opens in new tab) (via SamMobile (opens in new tab)), Samsung is going to use a waterdrop shape hinge in the Galaxy Z Fold 5, which means the device would be able to fold completely flat, with no gaps between the two halves of the display.
Several handsets from Chinese manufacturers already use this design approach for their foldables, but at the cost of full water resistance. However, Samsung is apparently going to add the new hinge shape while maintaining an IPX8 rating for the phone.
Even more durable
The Samsung Galaxy Z Fold 4 is a great foldable phone, and we wouldn’t say it has any durability problems, but a waterdrop hinge means less stress on the display fold, and that should mean the reliability of the device will go up again.
We’ve seen steady improvements in foldable phone technology as the years have gone by, and these devices are now a long way ahead of where they were in the beginning – and that makes them more appealing to consumers.
The report says that Samsung has actually held a patent for a hinge of this type since 2016. It’s not clear exactly why it hasn’t been implemented before now, but it could be something to do with perfecting the technology or making it cheap enough to implement.
Analysis: improved durability means more competitors
The first Galaxy Fold made its debut in 2019, and since then folding phone technology has improved considerably. We’ll be getting the fifth incarnation of the device later in 2023, alongside (most probably) the successor to the Samsung Galaxy Z Flip 4.
As reliability and manufacturing processes improve, that’s going to encourage more phone makers into the market. Right now it’s basically just Samsung and the Chinese tech companies that are producing foldables for consumers.
The next major foldable phone launch we see could be for the Google Pixel Fold: it could be here as early as May 2023. There’s also rumors of a foldable iPhone, but we might be waiting until 2024 or 2025 for that particular device to show up.
Whatever the other manufacturers do, Samsung is always going to have a head start on them, and it will be hoping that that’s enough to give the Z Fold and the Z Flip series an edge in what will be an increasingly competitive market.
AMD has found, and patched, almost three dozen vulnerabilities in both its consumer and business products.
In an update on its website, the CPU giant detailed a total of 31 patches for security issue, some of which were high-severity.
Three vulnerabilities affect Ryzen processors (opens in new tab), for desktop PC, HEDT, Pro, and Mobile platforms – one of which is listed as high severity, while the other two were medium or low.
EPYC vulnerability
A threat actor could abuse the vulnerabilities through a BIOS hack or an attack on the AMD Secure Processor bootloader. Ryzen 2000-series Pinnacle Ridge desktop chips, 2000- and 5000-series APU product lines, Threadripper 2000- and 3000-series HEDT, and Pro processors, were all said to have been impacted, together with Ryzen 2000-, 3000-, 5000-, 6000-, and Athlon 3000-series mobile chips.
The remaining 28 flaws were found in the AMD EPYC processors, designed to power its x86 servers.
Four flaws were found to have been of high severity, three of which allowed arbitrary code execution, while the remaining one allowed writing data, leading to data integrity and data availability losses. The other 15 flaws were ranked as either medium severity or low severity.
Besides the patches for the flaws, the update also lists ASEGA versions with fixes for affected chips. The ASEGA revisions were issued to Original Equipment Manufacturers (OEM), allowing them to address the flaws in BIOS/UEFI.
As different manufacturers may patch their BIOS at a different speed, it’s impossible to know when each model will be sorted.
AMD gave credit to a number of tech giants helping with the discovery and the remediation of the flaw, including Google, Apple, and Oracle. Speaking to Tom’s Hardware, the company said it usually discloses these flaws twice a year, once in May, and once in November, but given the size of the recent findings, decided to list them as soon as possible.
Here’s our take on the best firewalls (opens in new tab) at the moment
The DualSense Edge is the debut of Sony’s ‘Pro’ controller, a potentially exciting prospect for PS5 players. But many lingering questions regarding what will separate it from the standard DualSense pad are resulting in an air of skepticism regarding the release. That being said, there’s a lot to look forward to, and we have compiled everything we know about the upcoming launch to answer some of the burning questions people are asking.
We’ve since had hands-on time with the DualSense Edge, so be sure to read our impressions to get a better idea of what to expect when you have the pad in your hands this year.
Compared to the regular DualSense wireless controller, the DualSense Edge will offer upgraded features. The DualSense has been highly praised for its bespoke features with the PS5, including its haptic feedback and adaptive triggers. The Edge has some big shoes to fill, then. Not to mention an even bigger price tag to justify.
Thanks to a recent ‘Features Trailer (opens in new tab)‘ and PlayStation Blog post, we’ve now got a release date and pricing information for DualSense Edge. Retailing at $199.99 / £209.99 / AU$339.95, the pad launches globally on January 26, 2023. That’s about a month before PSVR 2.
It puts DualSense Edge above Microsoft’s Xbox Elite Wireless Controller Series 2, which retails for $179.99 / £159.99 / AU$249.95. With Sony having pushing up the price of the PS5, we’re not surprised that accessories have followed suit. The DualSense costs $69.99 /£59.99/ AU$109.95, while the Xbox Wireless Controller comes in slightly cheaper at $59.99 / £54.99 / AU$74.99.
Across the UK, US, and Europe, DualSense Edge and replaceable stick module pre-orders are exclusive to the PlayStation Direct (opens in new tab) store. However, this will later be offered to “other participating retailers” on February 23, though no companies were detailed.
DualSense Edge: design
The DualSense Edge’s silhouette is practically identical to the standard controller. But that’s by no means a bad thing. The DualSense is already a slickly designed, comfortable pad that didn’t need much refinement in the first place.
Its aesthetic differences are more apparent. The central touchpad is a clean matte black, emblazoned with PlayStation’s square, circle, cross and triangle iconography. The d-pad and face buttons have also been changed to black, from the original’s white. What we’ve got holds a striking contrast from the standard white DualSense controller.
The bottom of the controller, which houses the mic, PS button and analog sticks is now a glossier black. The sticks themselves, triggers, as well as the back of the controller, all look to have a more sturdy and textured grip, too.
DualSense Edge: battery life
By far the DualSense’s biggest drawback is its meager battery life. Often clocking in anywhere between 4-10 hours from a single charge, it falls well short of the pads on competing systems.
It’s bad news for those who were expecting a higher battery life, though, as Sony has confirmed the DualSense Edge’s battery life will be “moderately shorter” than the base pad. No concrete numbers were given, but expect your Edge to last anywhere between 3-9 hours at the very worst based on Sony’s statement.
It’s something that Sony should’ve been keen on improving over the DualSense, even if it was to be just a marginal improvement of a few hours. By comparison, Xbox’s Elite Series 2 packs a battery life of around 35-40 hours on a single charge. It seems like the Edge won’t only fall short of this, but even further than the regular DualSense did.
DualSense Edge: features
The DualSense Edge might look the part, but its worth as a pro-standard pad will be judged on its features. For the most part, it looks like Sony is pulling out all the stops in this regard.
As you’d expect, the Edge is going to be highly modular. The sticks, stick caps and back paddles can all be swapped out and adjusted based on your personal preferences. Control layout and sensitivity are also fully customizable. Not only will players be able to fully customize their button layouts, they can also adjust stick deadzones, as well as trigger travel distance and sensitivity.
All this can be done, on the fly, from the controller itself. A dedicated Fn (function) button will bring up a separate UI that lets players customize their controller settings at a moment’s notice. Additionally, you’ll also be able to save profiles for when you’ll need them most. Switching from Demon’s Souls to Gran Turismo 7? Profile switching will ensure your control setup is good to go no matter what game you’re playing.
You can expect all the DualSense’s best features to return. Haptic feedback, adaptive triggers and motion controls are all present and accounted for when it comes to the Edge. Lastly, everything come bundled in an included carrying case, and you can charge the controller via USB connection while it’s stored inside.
DualSense Edge – Frequently Asked Questions
Is the DualSense Edge worth it?
The DualSense Edge is intended to build upon the DualSense 5 and make good players into great players. This advanced controller is said to host the most ergonomic design to make gaming for long periods comfortable while aiding gameplay to ensure you’re performing your best. So, if you’re a competitive player, then the DualSense Edge is worth experimenting with to aid your gameplay and ensure you’re making the most of your console.
How long does the DualSense Wireless Controller battery last?
The DualSense battery life spans between 4-10 hours, which can be off-putting for players sitting down to play intensive games for hours at a time. However, Sony has since confirmed the Edge’s battery life to be “moderately shorter.” That could mean its battery life will drop to as low as 3 hours on a full charge.
Cyberattacks saw a significant rise in 2022, mostly due to the increase in organizations going virtual to combat the effects of the Covid-19 pandemic, and the rise of smaller and more agile hacker and ransomware groups, new research has said.
A report from Check Point Research (CPR) claims that, year-on-year, the number of cyberattacks grew by more than a third (38%).
Hackers, which are also increasing in numbers, are mostly targeting education organizations switching to e-learning models, healthcare organizations (which have had their hands full with the Covid-19 pandemic), and endpoints (opens in new tab) belonging to government firms. Besides, software providers building solutions for remote environments, such as online collaboration and communications tools, have also been heavily targeted.
Africa bearing the brunt
The fourth quarter of the year was the most active for hackers, with an all-time high of 1168 average weekly attack, per organization.
Africa was hit the hardest (1875 weekly attacks per firm), followed by the Asia-Pacific region (1691). At the same time, the highest growth was seen in North America (52% year-on-year), Latin America (29%), and Europe (26%).
The United States saw a 57% increase in overall cyberattacks this year, the UK 77%, and Singapore 26%.
“Many education institutions have been ill-prepared for the unexpected shift to online learning, creating ample opportunity for hackers to infiltrate networks through any means necessary,” commented Omer Dembinsky, Data Group Manager at CPR.
”Schools and universities also have the unique challenge of dealing with children or young adults, many of which use their own devices, work from shared locations, and often connect to public WiFi without thinking of the security implications.”
Sadly, the researchers don’t expect things to get any better in the future – and if anything, they’re expecting things to worsen, courtesy of the rise of ChatGPT and other AI-powered solutions.
“Unfortunately, we expect the increase in cyberattack activity to only increase. With AI technologies such as ChatGPT readily available to the public, it is possible for hackers to generate malicious code and emails at a faster, more automated pace,” Dembinsky noted.
Businesses should change the way they think about cybersecurity, the researchers concluded, saying they should shift their focus to prevention, instead of detection.
Many third-party Twitter apps including Tweetbot have been down for several days –and a new report suggests that the social media network has intentionally suspended the clients. If true, that could be the final insult that sees significant number of hardcore Twitter users leave for fresh pastures.
According some internal Slack messages picked up by The Information (opens in new tab), the continuing outage of clients like Tweetbot and Twitterific “was an intentional suspension”. While those messages didn’t clarify why Twitter was pulling the plug on the services, a strong possibility is because they don’t help drive ad revenue to the network.
Some third-party clients have ad-free versions, which isn’t exactly helpful in a time when Twitter is trying to offset declining ad revenues. But Twitter’s ongoing silence about the issue has poured fuel on the growing outrage about the situation – and that will only grow if it is indeed culling third-party apps on a permanent basis.
The complete absence of communication from Twitter has resulted in some pretty despondent statements from third-party apps. With Tweetbot going down again over the weekend, the client’s co-founder Paul Haddad has written on Mastodon (opens in new tab) that it’s time to go “on to smaller but greener pastures”.
Twitterific (opens in new tab), meanwhile, says “there’s still no official word about what’s going on”, while Talon (opens in new tab) stated that it “looks like Twitter has taken out support for Talon” and that it’s “working to see if there will be a solution for this”. The official Twitter account for Tweetbot suggests not (opens in new tab), stating that “we are honored that so many of you have chosen us as the way to browser Twitter for the past 12+ years”.
We’re trying to get an official answer from Twitter about the apparent suspensions of third-party apps and will update this article if we hear back. But the continuing silence from Twitter’s official account, support account and Elon Musk so far suggests that the lack of communication is an intentional, if misguided, strategy that could ultimately cost it yet more users.
Analysis: Twitter’s rocky relationship with third-party apps comes to a natural end
Twitter has had a difficult relationship with third-party apps for several years now – and it looks increasingly likely that it’s prepared to fully sever ties with them.
Just over four years ago Twitter disabled several key features in apps like Tweetbot, Twitterific and Talon, including the APIs needed for push notifications. And even going back as far as 2012, the network told developers that they should veer away from making apps that included Twitter’s home timeline.
The reason was because Twitter wanted to focus on growing its native first-party apps. But this also clashed with the developer-friendly environment that helped birth the network and give it its community feel. Many features, including the retweet and hashtag, were actually inspired by ideas from Twitter’s users.
In another timeline, Twitter could have fully embraced the ideas and innovations sparked by outsiders and third parties to help fuel its growth. But under Elon Musk’s stewardship, the social network is increasingly making user-hostile decisions – like hiding its chronological feed.
The seemingly intentional disabling of many third-party apps is another example of that trend – and it could finally see many Twitter users, particularly those who remember its comparatively utopian early days, conclude that they’re no longer welcome. For many, the likes of Mastodon are looking more like home.
Google Chrome is reportedly working on a new feature that will allow extension users on the browser to enable and disable extensions on a per-site basis in a move that’s set to be a significant improvement over the current ‘on/off for all’ toggle.
With so many types of Google Chrome extensions available, some users may not want e-commerce extensions tracking them across different sites, while others may inhibit some web pages’ performance.
Disable Chrome extension per site
While users can currently enable and disable extensions at will, a new tool spotted by a Reddit (opens in new tab) user will automatically apply the same setting on a per-site basis, so that users will no longer need to remember their preferences.
Microsoft Edge has already implemented a similar “pause extensions on this site” feature as the company looks to push its browser to more Windows users. Like Chrome, Safari users currently have to fully disable extensions to avoid them being active on certain sites.
According to a Chromium (opens in new tab) code review, the option will be housed in the extension menu near to the address bar.
The update is currently in development and may take several months before it is generally available to Chrome users. What’s more, Bleeping Computer (opens in new tab) suggests that it may be testing on an A/B mode so not all users will be able to get a sneak preview.
Regardless, when it does become available, its effects will likely be felt by many. Chrome currently accounts for two-thirds (66%) of all desktop web sessions according to the latest Statcounter (opens in new tab) figures, way ahead of Edge in second place (11%) and Safari in third (9%).