Thanks to the PS5 controller, you really feel the dismemberment in Dead Space

Issac struggling in Dead Space remake
Thanks to the PS5 controller, you really feel the dismemberment in Dead Space

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While the Dead Space remake is bringing general improvements across the board, making for a modern, smooth experience with luscious ray-traced lighting, Sony wants you to know the sci-fi horror game will play a little bit better on PS5.

It all comes down to the DualSense controller on PS5 and how its unique technologies, such as haptic feedback and adaptive triggers, are used to make Dead Space even more immersive. The PlayStation Blog (opens in new tab) details all the different ways the game uses the console’s hardware, but I’m most excited about what this will mean for dismembering Necromorphs aboard the USG Ishimura.

By utilizing the DualSense’s adaptive triggers, the remake does justice to Dead Space’s iconic Plasma Cutter. That’s because, through localized vibrations, you’ll feel the kinetic nature of the plasma energy round surging in the trigger before you unleash the full force of the beam. After you fire, the triggers quickly re-engage, so you can charge another shot and fire at the enemy Slashers, Hunters, and Wheezers. 

If there’s anything to know about this space survival game, precision is key above panic. True to the genre’s nature, you aren’t ever flush with ammo, meaning you must carefully choose when to fire your shots and what limb to aim for. That’s because bullets (largely) don’t work to slow the horrors that stalk the decking of the spaceship you’re exploring Dead Space

Isaac Clarke walking down a corridor

(Image credit: EA / Motive )

The more traditional weapons in Dead Space are getting the full treatment of the PS5 controller hardware, too. The Pulse Rifle, a largely straightforward automatic weapon, features precise weight and recoil through a mixture of haptic feedback and adaptive triggers. This is reflected in the weapon sway, the suitably heavy kick with each round, and how the gun feels after each bullet leaves the chamber. It’s the blunt sledgehammer of Isaac Clarke’s arsenal, after all, lacking the surgical precision of the engineer’s more technical inventory. I’m glad to hear that it’s as chaotic in the remake as in the original game.

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